From linux.conf.au Wiki

Gaming: Reverse engineering, anti-circumvention, and other broken laws

Nic Suzor

Legal issues affecting FOSS gamers and game developers such as copyright, game ratings and censorship of games.

12:05 - 12:30 (25m)

abstract

This presentation will outline what I see as some of the more pressing legal issues faced by FOSS gamers and game developers, and how we can work together towards achieving some changes in the law.

We at Electronic Frontiers Australia are also very interested in hearing about other legal issues that may be hindering the development of FOSS games in Australia. If we can isolate and identify some problems, there may be opportunities to lobby for change or work together to find workable solutions.

more information

See a more in-depth explanation on my blog: http://nic.suzor.com/blog/2009/20090119-lca2009_reverse_engineering_anti-circumvention_and_other_broken_laws

Or get the presentation (PDF) at: http://nic.suzor.com/_media/publications/200901-lca-games.pdf

bio

Nic Suzor is the Chair of Electronic Frontiers Australia, and an iCi PhD researcher and sessional academic in the law school at Queensland University of Technology in Brisbane, Australia. His doctoral thesis explores constitutional principles for the governance of virtual communities.

His background is in both law and computer science, holding undergraduate degrees in Law and IT from QUT, and having worked as a computer programmer before moving to legal research. He has published on issues including copyright law, free software licences, parody and other copyright exceptions, new media regulation and legal issues around the development and participation in computer games. He holds a Masters of Laws (research), and his thesis examined the transformative use of copyright material in Australia. He is involved in several research projects including Creative Commons Australia, research into legal issues of Free and Open Source Software, computer games (with particular reference to massively multiplayer online environments), and commons-based peer production.

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Page last modified on January 20, 2009, at 11:38 AM